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Old Aug 11, 2006, 04:25 AM // 04:25   #21
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Quote:
Originally Posted by Mesmer in Need
no no no no no! you are an idiot. Since when do warriors equal offence?? Elementalists =offence. Wariors have the nicname "tanks" for a reason. They take damage. Sure a tank in real life can do some damage, but it is localised. a missle or bomb equates to an ele. Warriors are built for taking damage and not dealing it back. Warriors have countless defensive skills. let me list: doylak signet, defy pain, watch yourself, disciplined stance, etc, etc. these all equate to more damage absorbtion. there
No, ele's = utility, warriors = offense, the very best offense in guild wars.

In pvp, the only defensive skill you need is healing sig. In pve, self heals, especially mending, are worthless and you'll take defensive stances, and maybe watch yourself. If you have a free skill slot for mending, you'd be better served, as far as saving your monk's energy is concerned, taking a warrior defensive skill in place of mending.
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Old Aug 11, 2006, 05:38 AM // 05:38   #22
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Maybe he is talking only in 'general' PvE terms... but if that is the case...

Warrior = tank
Necro = offense

Even that, mending still sux.
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Old Aug 11, 2006, 05:21 PM // 17:21   #23
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Mesmer in need, following your logic, count the number of defensive skills, and now count the number of offensive skills a warrior has. See the difference.

On topic : Mending sucks, cuz it just does. And Healing Breeze is horiblererrrerrrrrr.rrrr.rrrrr!!!
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Old Aug 11, 2006, 09:13 PM // 21:13   #24
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Quote:
Originally Posted by Mesmer in Need
Wariors have the nicname "tanks" for a reason. They take damage. Sure a tank in real life can do some damage, but it is localised. a missle or bomb equates to an ele. Warriors are built for taking damage and not dealing it back. Warriors have countless defensive skills. let me list: doylak signet, defy pain, watch yourself, disciplined stance, etc, etc. these all equate to more damage absorbtion. there

You don't PvP much, huh? Warriors = highest DPS in the game, it's not even close.

Even in the "damage absorbtion" category the skill we're talking about, mending, doesn't do anything effectively. You have monks to keep you 99.9% of the time, let them do their job. Warriors are built to take down targets and mending makes them less-equiped to do so.

QUIT USING MENDING
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Old Aug 12, 2006, 03:03 AM // 03:03   #25
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I agree that a Warriors job is to do offense, and not to just absorb damage. And Mending lets me do, bye not forcing me to watch my health so closely. Thats frees me up, so that i can concentrate on offense.
My biggest problem with Heal Sig, as well as all other signets, is that they take forever and a day to use. While with Mending, u apply at the start of the fight and forget about it. And Heal Breeze, like I said, is when the negative DPS is too great and i need some extra regen.
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Old Aug 12, 2006, 02:27 PM // 14:27   #26
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Quote:
Originally Posted by Mesmer in Need
no no no no no! you are an idiot. Since when do warriors equal offence?? Elementalists =offence. Wariors have the nicname "tanks" for a reason. They take damage. Sure a tank in real life can do some damage, but it is localised. a missle or bomb equates to an ele. Warriors are built for taking damage and not dealing it back. Warriors have countless defensive skills. let me list: doylak signet, defy pain, watch yourself, disciplined stance, etc, etc. these all equate to more damage absorbtion. there

....and you're gonna fill your ENTIRE skillbar with just damage absorbtion skills?
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Old Aug 12, 2006, 02:58 PM // 14:58   #27
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Quote:
Originally Posted by Mesmer in Need
no no no no no! you are an idiot. Since when do warriors equal offence?? Elementalists =offence. Wariors have the nicname "tanks" for a reason. They take damage. Sure a tank in real life can do some damage, but it is localised. a missle or bomb equates to an ele. Warriors are built for taking damage and not dealing it back. Warriors have countless defensive skills. let me list: doylak signet, defy pain, watch yourself, disciplined stance, etc, etc. these all equate to more damage absorbtion. there
Just wow... /uninstall plz.
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Old Aug 14, 2006, 05:32 PM // 17:32   #28
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I honestly didn't even think people like this existed. 6 HP per second is never, ever going to save you. That is entirely your monk's job, whereas you're wasting attribute points, a skill slot, and setting yourself up for shatter. Same with healing breeze, that skill should never be on a warrior's skillbar. There is no situation where you are going to be taking damage to the point that your monk can't keep you up, but where an additional 6 HP/s is going to tip the scale. Please, if you actually run mending, uninstall guild wars.
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Old Aug 14, 2006, 07:55 PM // 19:55   #29
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Quote:
Originally Posted by Minwanabi
I honestly didn't even think people like this existed. 6 HP per second is never, ever going to save you. That is entirely your monk's job, whereas you're wasting attribute points, a skill slot, and setting yourself up for shatter. Same with healing breeze, that skill should never be on a warrior's skillbar. There is no situation where you are going to be taking damage to the point that your monk can't keep you up, but where an additional 6 HP/s is going to tip the scale. Please, if you actually run mending, uninstall guild wars.

/Sarcasm
You are right. Running Droks or Desert Runs, monks can keep up with warriors and cast healing spells on them on the go. /sarcasm

The reason for Mending isn't supposed to be the absolute best saviour in the game. If it were, it would be an elite, better, and not free in pre-seering.

Poor played WAMMOs think Mending WILL save them, but it just delays the inevitable. Please tell me what enchantment heals constantly and cannot get shattered? I would like to know, because if there is no such spell or skill, then please do not mention Mending gets shattered. Weapon Spells are not enchantments, so they do not count. The can heal for a brief time and cannot be removed, but again, cannot save you indefinitely.

Most monks do not have the ability to manage energy (I've been in groups where the monk recklessly spams healing spells until I read "I have 3/45 energy").

I don't care if a Warrior casts Healing Breeze or Mending on themselves, but yes, wasted attribute points (should be in tactics where Healing Signet is used). As long as the warrior doesn't recklessly aggro needlessly, I'm fine if the warrior has mending on.

I do run mending on my Ranger when he runs, and I USED TO run mending when I had my young monk (she's now experinced and has not used mending for a very long time). Please note, monks don't always heal everyone at the same time, monks do not always have quick reflexes when a warrior needs healing (I've died because a monk said, "sorry, lag"). Sometimes a small delay (caused by mending) may delay death long enough for you to get the real healing you need. Not all warrior skills use energy, so why not use what energy you do have?

I don't hate mending, I just do not enjoy watching people put on mending and then aggro everything they see.
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Old Aug 14, 2006, 10:37 PM // 22:37   #30
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Quote:
Originally Posted by Minwanabi
I honestly didn't even think people like this existed. 6 HP per second is never, ever going to save you. That is entirely your monk's job, whereas you're wasting attribute points, a skill slot, and setting yourself up for shatter. Same with healing breeze, that skill should never be on a warrior's skillbar. There is no situation where you are going to be taking damage to the point that your monk can't keep you up, but where an additional 6 HP/s is going to tip the scale. Please, if you actually run mending, uninstall guild wars.
This, ladies and gentlemen, is flaming. This is what idiots do when they have no argument, and/or no information to contribute to the discussion.
If u are one of these flamers, please take your stupid flames somewhere else. Also, monks are not god in pants. He/she cannot heal my entire party at the same time. So i bring mending, heal breeze,etc (healing prayers stuff)
in order to take some of that pressure off. Okay, so maybe its not an absolutely massive amount of healing. But if it saves my life (which it has!) until my monk gets around to me, then i consider it useful! Also, this leet skill Healing Signet, has its flaws too. It has a 2 sec. activation time, then followed by around 6 sec. of recharge. So if it is interupted, which is very easy to do, you have to wait at least another 6 sec. before you can recast. In those 6 seconds, u will probaly find urself dead.

Also, i use Battle Rage, and Gladiator's Armor. With this armor, I have enough energy to cast mending, then to use heal breeze twice, all in a row. And Because Battle Rage ends if i use a non-attack skill, passive healers like Mending and LV are very handy. SO EAT THAT FLAMERS!!!!
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Old Aug 15, 2006, 12:07 AM // 00:07   #31
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Quote:
Originally Posted by Algeron Zolo
This, ladies and gentlemen, is flaming. This is what idiots do when they have no argument, and/or no information to contribute to the discussion.
Thanks for trolling and flaming now.

Quote:
Originally Posted by Algeron Zolo
So i bring mending, heal breeze,etc (healing prayers stuff)
in order to take some of that pressure off. Okay, so maybe its not an absolutely massive amount of healing. But if it saves my life (which it has!)
until my monk gets around to me, then i consider it useful!
Wow, in that 10 seconds for you to fully receive the benefits of Healing Breeze, you could of spiked heal yourself for 130 life.

Quote:
Originally Posted by Algeron Zolo
Also, this leet skill Healing Signet, has its flaws too. It has a 2 sec. activation time, then followed by around 6 sec. of recharge. So if it is interupted, which is very easy to do, you have to wait at least another 6 sec. before you can recast. In those 6 seconds, u will probaly find urself dead.
4 seconds of recharge, not 6 as you stated. You realize Healing Breeze is interruptable also? Considering this is for PvE only, where Mesmers and Rangers have inhuman ability to interrupt skills, both are easy targets.

Quote:
Originally Posted by Algeron Zolo
Also, i use Battle Rage, and Gladiator's Armor. With this armor, I have enough energy to cast mending, then to use heal breeze twice, all in a row.
Wow, so can any other warrior without Gladiator's armor, I fail to see how using energy to heal yourself as a warrior is great when I can heal myself for no energy.

Quote:
Originally Posted by Algeron Zolo
And Because Battle Rage ends if i use a non-attack skill, passive healers like Mending and LV are very handy. SO EAT THAT FLAMERS!!!!
Without the ability to regenerate energy, great job.

=====

Let's see now, Mending plus Healing Breeze cost 20 energy to be used and another 10 energy every 2 to 10 seconds to maintain the max regeneration pips with Healing Prayers at 8. Which something a warrior can't do, since you already lose half of your energy regeneration pips to maintain Mending. Your energy gain is now 1 point of energy every 3 seconds. So it would take 30 seconds to gain 10 energy just to cast Healing Breeze again.

Compared to Healing Signet healing 115 health at 10 Tactics costing no energy every 6 seconds without losing any energy regeneration pips.

Last edited by Hidden in the Mist; Aug 15, 2006 at 12:16 AM // 00:16..
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Old Aug 15, 2006, 01:51 PM // 13:51   #32
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Quote:
Originally Posted by Mesmer in Need
no no no no no! you are an idiot. Since when do warriors equal offence?? Elementalists =offence. Wariors have the nicname "tanks" for a reason. They take damage. Sure a tank in real life can do some damage, but it is localised. a missle or bomb equates to an ele. Warriors are built for taking damage and not dealing it back. Warriors have countless defensive skills. let me list: doylak signet, defy pain, watch yourself, disciplined stance, etc, etc. these all equate to more damage absorbtion. there
Whoa dude, which version of guild wars u playin at? let me know, i wanna join u too..... wtf!!!#%$$%

Let me explain a bit k.
Elementalists =offence Until your foe has a level lesser than 15.
In prophicies, till jungle. a few areas in shiverpeaks against icey creatures.
With winter, in a mission or quest when against titans.
Otherwise, take that ele in THK, try killing that confessor dorian by the end k. Let me know what damage number do you see appearing when you hit that thing with a rodgort's invocation. Let me give you a hint... it is a 2 digit number which starts with 2. (For idiots: it is a damage between 20-29)

Sure a tank in real life can do some damage, but it is localised.
You have got to be kiddin here buddy. try their beast elite "eviscerete" sometime. You may find your self thinking again.

missle or bomb equates to an ele
Read my first point.

Warriors are built for taking damage and not dealing it back.
Read my second point.

Warriors have countless defensive skills
ever seen ele soloers? go and have a look.


Regardz
An Elementalist.
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Old Aug 15, 2006, 11:09 PM // 23:09   #33
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I may be a W/Mo but the only reason I am /Mo is for unlimited res....the rest of my skills are half offensive, half defensive >.<


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Old Aug 15, 2006, 11:33 PM // 23:33   #34
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Quote:
Originally Posted by Minwanabi
Please, if you actually run mending, uninstall guild wars
Quote:
Originally Posted by Araman123
Just wow... /uninstall plz.
Guy's who the hell do you think you are? Telling other ppl what to do with their property, if they want to use mending it's up to them,
It's like me saying that if you have an Assasin go uninstall GW, if you play more than 4 hours a day uninstall, if you have fow armour you play to much uninstall, if you have a million or more in gold you play to much uninstall.

But it's up to you how you play the game, so I don't.
Get it?
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Old Aug 16, 2006, 02:23 AM // 02:23   #35
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It annoys me when ppl Say anyhting they dont do is sad/wrong

Anyways i think mending can be usfull for 55's and stuff, but if your a tank thers alot better stuff to use.
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Old Aug 16, 2006, 08:22 AM // 08:22   #36
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Mending is good for some PvE builds and maybe some 1v1 gvg fight of some A's....except there are better skills to heal yourself.

offtopic
healing breeze is bad for healing compared to other skills but it is good for PRECASTed healing, before taking the actual dmg - flag runners for example.
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Old Aug 16, 2006, 08:30 AM // 08:30   #37
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technically, mending helps when your running in jungle areas where mos monster necros are running life siphon. it basically nills the affects and thus you keep on running. 1 energy regen is enough to last atleast 2 or 3 minutes before a warrior runs out of energy while running mending and speeding.

It is a fact, it just works to help you against degen. thats all. It is not there to deal with the damage. it is there to deal with the degen.

Not to mention the fact that, at times, all you take is 3 or 4 damage from foes. Mending helps still while you need not to stop.

Seriously, stop dissin people just because you are an elitist and can do stuff without mending which other people do require.
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Old Aug 16, 2006, 08:48 AM // 08:48   #38
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Quote:
Originally Posted by Xpl0iter
Let me explain a bit k.
Elementalists =offence Until your foe has a level lesser than 15.
In prophicies, till jungle. a few areas in shiverpeaks against icey creatures.
With winter, in a mission or quest when against titans.
Otherwise, take that ele in THK, try killing that confessor dorian by the end k. Let me know what damage number do you see appearing when you hit that thing with a rodgort's invocation. Let me give you a hint... it is a 2 digit number which starts with 2. (For idiots: it is a damage between 20-29)

Sure a tank in real life can do some damage, but it is localised.
You have got to be kiddin here buddy. try their beast elite "eviscerete" sometime. You may find your self thinking again.
You are most obviously a fire ele all the way ?
Your rodgorts invocation might deal 20-29 on dorian, but my obsidian flame still deals 119, my lightning orb still does 78 and burning still gives him mass degeneration.

Eviscerate might do mass dmg in your mind, but its more easily countered than most ele damage. Blind, clumsinesslike skills, ripostes, stances, interrupts, weakness, running skills. While the only thing that stops the elementalist from causing damage is a well placed interrupt. (and dodging missile spells)

Sure warriors can deal a crapload of damage, but in my opinion it doesn't overpower a good elementalists damage. Especially not in spikes.
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Old Aug 16, 2006, 08:50 AM // 08:50   #39
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Quote:
Originally Posted by Minwanabi
Please, if you actually run mending, uninstall guild wars.
rofl, and
/signed
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Old Aug 16, 2006, 02:08 PM // 14:08   #40
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Quote:
Originally Posted by Mistical miss
Sure warriors can deal a crapload of damage, but in my opinion it doesn't overpower a good elementalists damage. Especially not in spikes.
Your opinion doesn't matter. Read this: http://www.guildwarsguru.com/forum/showthread.php?t=113319&referrerid=92302&highlight =nuking
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